Items

To add or remove items that represent trash and should be collected, you can edit them in the ITEMS section of the steetTrash table. GTA V props hashes website: https://forge.plebmasters.de There are three types of elements: 1 - Items that are picked up directly (such as garbage bags) and put into the truck. 2 - Items where an action is performed and a garbage bag is retrieved (e.g. waste garbage cans). 3 - Items that are containers

Elements type 1 (like garbage bag)

The data structure is as follows:

    [-1738103333] = { -- prop_barrel_01a
        isBin = false,
        isDumpster = false,
        x = 0.0,
        y = 0.4,
        z = -0.5
    },

-1738103333 is the model hash isBin it must be in false since it is not a waste garbage can isDumpster should be set to false since it is not a dumpster x, y, z with this you can adjust the position of the prop in relation to the player's body

Elements type 2 (like waste garbage cans)

The data structure is as follows:

    [1437508529] = { -- prop_bin_01a
        isBin = true,
        isDumpster = false
    },

1437508529 is the model hash isBin must be in true since it is a garbage can isDumpster should be set to false since it is not a dumpster In this case it is not necessary to apply any coordinates for the prop

Elements type 3 (like containers)

The data structure is as follows:

    [218085040] = { -- prop_dumpster_01a
        isBin = false,
        isDumpster = true,
        x = 0.00,
        y = 0.78,
        z = -1.00,
        rotX = 180.0,
        rotY = 180.0,
        rotZ = 0.0
    },

218085040 is the model hash isBin it must be in false since it is not a waste garbage can isDumpster must be in certain since it is a dumpster x, y, z with this you can adjust the position of the prop in relation to the player's body. rotX, rotY, rotZ with it you can adjust the prop rotation in relation to its own axis.

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